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. 2026 Jan 15;28:e80737. doi: 10.2196/80737

Table 2.

Combined effect of leisure screen time (LST) and internet gaming disorder (IGD) on mental health (P<.05/5). Odds ratios (ORs) of the joint associations were not directly comparable to those of the independent associations as shown in as they were derived from different models with different reference groups and adjustment strategies.

Mental health outcome LST_IGD

Low No High No Low Yes High Yes

ORa OR (95% CI) P value OR (95% CI) P value OR (95% CI) P value
Overall mental health Ref 1.18 (1.09-1.27) <.001 7.34 (4.59-11.74) <.001 7.35 (5.29-10.22) <.001
Psychological distress Ref 1.14 (0.98-1.34) .09 4.94 (2.63-9.28) <.001 4.81 (3.19-7.27) <.001
Depression Ref 1.17 (1.05-1.30) .004 7.78 (4.32-14.00) <.001 6.80 (4.46-10.37) <.001
Paranoia Ref 1.23 (1.12-1.35) <.001 8.96 (4.70-17.11) <.001 5.74 (3.77-8.75) <.001
Insomnia Ref 1.12 (1.02-1.22) .01 2.71 (1.53-4.77) <.001 3.36 (2.23-5.07) <.001
Suicidal ideation Ref 1.15 (1.04-1.28) .006 3.81 (2.14-6.79) <.001 4.46 (2.96-6.73) <.001

aAdjusted for age, sex, area, economic status, single child, caretaker, father’s educational level, mother’s educational level, BMI, smoking, drinking, academic performance, health status, dietary factor and physical activity level.