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. 2026 Jan 2;26:181. doi: 10.1186/s12909-025-08499-4

Table 2.

Scores on UTAUT and content perception constructs, stratified by experience with AI tools for the creation of health education materials(N = 691)

Variables All participants Experience of AI tools for creating health education materials
(N = 691) Yes (n = 314) No (n = 377) t value P value
Performance expectancy (score rang: 2–10) 8.13(1.13) 8.43(1.00) 7.88(1.17) 6.630 < 0.001
Effort expectancy (score rang: 2–10) 6.82(1.14) 6.90(1.12) 6.76(1.15) 1.610 0.11
Social influences (score rang: 2–10) 7.23(1.48) 7.69(1.41) 6.85(1.44) 7.690 < 0.001
Facilitating conditions (score rang: 2–10) 6.64(0.81) 6.88(0.84) 6.44(0.73) 7.500 < 0.001
PSCGa (score rang: 1–5) 3.75(0.78) 3.92(0.74) 3.62(0.79) 5.115 < 0.001
PUCGb (score rang: 1–5) 3.85(0.75) 4.00(0.70) 3.72(0.78) 4.911 < 0.001
PCCGc (score rang: 1–5) 3.70(0.82) 3.85(0.79) 3.58(0.83) 4.288 < 0.001
PMCGd (score rang: 1–5) 3.79(0.81) 3.87(0.68) 3.72(0.89) 2.416 0.02

aPSCG: perceived scientificity of content generated

bPUCG: perceived understandability of content generated

cPCCG: perceived creativity of content generated

dPMCG: perceived misinformation of content generated