Table 1.
Keywords and topics generated by the three-topic LDA model.
| Topic | Keywords | Percentage of Twitter (%) |
|---|---|---|
| Integration of electronic sports and traditional sports(Topic 0) | Like, world, one, see, esports, play, committee, real, international, dance, would, dont, players, know, ioc, time, gran, turismo, think | 2.53 |
| Functions and participation of virtual sports(Topic 1) | Amp, register, join, free, learn, session, open, book, program, time, link, students, available, april, conference, info, registration, health, management, centre | 43.56 |
| Embedding educational scenarios in virtual sports(Topic 2) | School, conference, cup, press, schools, south, activity, took, summer, ceremony, africa, cricket, physical, rugby, world, youtube, desktop, opening, tour, journey | 11.57 |
| Digital extension of sports(Topic 3) | Cycling, golf, tour, insanity, weeks, join, safety, awesome, car, france,1st, starts, app, taekwondo, started, link, stages, today,3000kms, tips | 21.61 |
| Event-driven social mobilization(Topic 4) | Week, event, singapore, first, part, today, get, june, take, amp, day, year, athletes, next, women, events, great, place, inaugural, chess | 1.77 |
| Technology-enabled media communication(Topic 5) | Reality, team, fortnite, finals, live, sport, experience, amp, watch, player, betting, top, future, media, use, technology, become, leading, innovation, growing | 18.94 |