| Learning |
Content: Target cognitive abilities, such as attention, thinking, decision-making, and logical reasoning.
Teaching methods: digital cognition, simple mathematical operations, and decision-making.
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Teaching: Roles: Players play community members and play card games with virtual opponents.
Setting: Community environment, build the community by winning games.
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Learning: Through gaming activities, older adults can practice and improve their cognitive abilities.
Self-efficacy: By successfully completing tasks through gaming, older adults can enhance their sense of self-efficacy and improve their self-confidence.
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| Storytelling |
Roles: Players play community members and play card games with virtual opponents.
Setting: Community environment where players build the community by winning games.
Narrative: Earn coins by winning games, and build the community until the community is complete.
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| Gameplay |
Mechanics: A simplified version of Doudizhu, with only 7 cards, smaller than playing cards. Haptic feedback prompts, identifying the size of the card based on the number of vibrations (card 1, slight vibration 1 time, and so on).
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Dynamics: A smooth gameplay flow ensures a cohesive and engaging experience.
Difficulty Adjustment: Haptic feedback automatically adjusts the game difficulty based on player performance, maintaining the game’s challenge and fun.
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Emotion: Design game elements that evoke positive emotional experiences, such as a sense of accomplishment and satisfaction. Provide unique haptic feedback as a reward when players achieve something or win, enhancing emotional engagement and a sense of accomplishment.
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| User experience |
User interface: Large fonts, high contrast, and a simple operation interface are suitable for older adults.
Navigation: Clear navigation and instructions help older adults easily find the required functions.
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Interactivity: Encourage players to interact with virtual opponents through game tasks.
Feedback interaction: Players’ actions will receive immediate feedback, enhancing their sense of participation.
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Engagement: Design game elements that can attract players to continue to participate, such as achievement systems, reward mechanisms, etc. Enhance players’ sense of belonging and community through the game community.
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