Figure 6. Roleplay Interventions for AMR.
6a, 6b: Roleplays in busy out-patient department (OPD) areas; 6c: Roleplay in a government school; 6d: Roleplay in Triveni Ghat
This figure depicts the use of narrative-based roleplays as a socio-behavioral intervention to address the drivers of antimicrobial resistance (AMR) in the community. By dramatizing the consequences of self-medication and non-compliance, the roleplays served as a "nudge" to alter public perception and health-seeking behaviors. This multimodal advocacy strategy aimed to bridge the gap between technical microbiological data and public health literacy.
