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. 2026 Jun 15;28:e91145. doi: 10.2196/91145

Table 2.

LEARNa acceptability results.

Acceptability Total
Total sessions logged, n
  • 110

Average session duration (minutes)
  • 110

Distinct educational quests accessed, n
  • 14

Most visited districts
  • Fitness: 64.0%

  • Grocery: 14.0%

  • Pharmacy: 7.0%

  • Bookstore: 7.0%

  • Outlet: 7.0%

Most engaged modules
  • Nutrition: k=146

  • Oral health: k=138

  • Fitness tips and videos: k=82

  • Relaxation techniques: k=75

  • Health and beauty: k=73

  • Skin care: k=71

  • Topics on diabetes: k=66

  • Health supplies: k=62

  • Medication: k=55

  • Complications: k=41

  • Supplements: k=41

  • Fast food: k=39

  • Fitness videos: k=37

  • Snacks: k=30

  • Chain restaurants: k=21

  • Prepared foods: k=20

  • Beverages: k=18

  • Frozen food: k=17

  • Groceries: k=17

  • Produce: k=16

  • Dairy: k=12

  • Meat and seafood: k=11

  • Health education and technology support: k=8

  • Health living: k=7

  • Bakery: k=3

  • Packaged: k=2

aLEARN: LEveraging A viRtual eNvironment to enhance prevention of HIV-related comorbidities.