Table 2.
Literature coding scheme table.
| Theme | Extract elements | |
|---|---|---|
| Research description item | First author of the literature, year | |
| Research subject | Sample size (0–50 people, 50–100 people, ≥100 people) | |
| Intervention duration | Intervention frequency (high-frequency, low-frequency, medium-frequency), Intervention Duration (≤3 weeks, 3–6 weeks, 6–9 weeks, 9–12 weeks, 12–18 weeks) |
|
| Study design | Non-Randomized Controlled Trial (NRCT), Randomized Controlled Trial (RCT), Single-Group Pre-Post Design (PREPOST) | |
| Gamification elements | Primary indicators | Secondary indicators |
| Dynamic elements | Personalization (EP), Rewards (ER), Collaboration (EO), Interaction (EN), Robot (EH) | |
| Contextual elements | Real-life Situations (EL) Narrative (ET) | |
| Construct elements | Feedback (EF), Monitoring (ES), Imitation (EI), Level Design (EC), Challenge (EB), Dynamic Adjustment (ED) | |
| Other | Parent Involvement (EA) | |
| Intervention goals | Emotion regulation and emotional disorders | Emotion Recognition and Expression (DE), Anxiety (DN) |
| Social interaction and communication | Social Skills (DS), Communication Skills (DC), Interaction (DI), Daily living skills (DD) | |
| Computational science | Attention (DA) | |
| Measurement tool categories | Survey Questionnaire (SURV), Scale (SCALE), Behavioral Observation (OBSERVE), Hardware Device (DEVICE), Behavioral Performance (BEHAVE), test (TEST) | |
| AI technology | Machine Learning (TM), Dynamic Adjustment (TD), Deep Learning (TL), Neural Feedback (TS), Adaptive Learning Technology (TA), Computer Vision (TV) | |