Table 3.
Summary of shared constructs across all participants.
| Serial number | Construct | Frequency | Serial number | Construct | Frequency |
|---|---|---|---|---|---|
| Original constructs: 18 | |||||
| 1 | Decompress | 36 | 10 | Time | 25 |
| 2 | Convenient | 34 | 11 | Obsession | 24 |
| 3 | Boring | 32 | 12 | Fill | 22 |
| 4 | Easy | 30 | 13 | Young | 21 |
| 5 | Empathy | 29 | 14 | Close to life | 20 |
| 6 | Curious | 28 | 15 | Frequency | 19 |
| 7 | Attraction | 28 | 16 | Suitable | 12 |
| 8 | Stimulate | 27 | 17 | Lonely | 12 |
| 9 | Charm | 26 | 18 | Increase | 22 |
| Related constructs: 33 | |||||
| 1 | Smart phone | 36 | 18 | Satisfaction | 20 |
| 2 | Binge-watch | 34 | 19 | Comfortable | 20 |
| 3 | Stay up late | 32 | 20 | From start to finish | 19 |
| 4 | Continuous | 30 | 21 | Tireless | 19 |
| 5 | Selection | 29 | 22 | Get up early | 19 |
| 6 | Habit | 28 | 23 | One by one | 19 |
| 7 | Repeat | 27 | 24 | Sober | 18 |
| 8 | Stop | 27 | 25 | Presbyopic glasses | 17 |
| 9 | Random | 26 | 26 | Cervical spondylosis | 16 |
| 10 | On time | 26 | 27 | iPad | 15 |
| 11 | Thinking | 26 | 28 | Sofa | 14 |
| 12 | Loop | 26 | 29 | Housework | 13 |
| 13 | Rewatch | 25 | 30 | Eat | 12 |
| 14 | Update | 24 | 31 | Sleep | 12 |
| 15 | Download | 23 | 32 | Advertisement | 12 |
| 16 | Dizzy | 22 | 33 | Television | 12 |
| 17 | Self-control | 21 | |||
| Final constructs: 20 | |||||
| 1 | Health | 36 | 11 | Vision | 22 |
| 2 | Pleasant | 34 | 12 | High-quality | 21 |
| 3 | Relaxing | 32 | 13 | Reasonable | 20 |
| 4 | Delay matters | 30 | 14 | Forgetfulness | 19 |
| 5 | Waste time | 29 | 15 | Quit an addiction | 18 |
| 6 | Sense of immersion | 28 | 16 | Enjoy | 17 |
| 7 | Distraction | 27 | 17 | Be ill | 16 |
| 8 | Emptiness | 25 | 18 | Protagonist | 15 |
| 9 | Physical and mental | 24 | 19 | Moderate | 14 |
| 10 | Restriction | 23 | 20 | Management | 12 |