Table 4.
Design factors that might be considered when creating innovative Guzheng learning environments in relation to cognitive load.
| Design domain | Main issue | Possible design consideration | Potential pedagogical implication | References |
|---|---|---|---|---|
| Notation design | Split attention, visual clutter, and weak score–technique linkage | Place fingerings and technical marks as near as possible to their corresponding visual area; apply segmentation and a moderate visual hierarchy when applicable | It can decrease the unnecessary extraneous load and help in providing a better correspondence between notation and behavior, particularly for novice learners | Sweller et al. (2019); Skulmowski and Xu (2022); Paas and Merriënboer (2020); Zhang et al. (2024); Bae (2024) |
| Video-mediated demonstration | Overlong demonstrations, weak synchronization, and dense overlays | Shorter, goal-oriented clips are more effective; ensure that sound and movement go together well; eliminate explanatory support slowly with the growth in learner familiarity | May improve perceptual access to movement and reduce unnecessary processing pressure during early learning | Sweller et al. (2019); Skulmowski and Xu (2022); Janson et al. (2019); Costley et al. (2020); Ou et al. (2025); Sidi and Ackerman (2024) |
| Classroom workflow | Unclear goals, poorly sequenced tasks, and overload during practice | Use clear but achievable objectives, demonstrate prior to implementation, directed segmentation, and chances of reflection after training | May support a more manageable progression from observation to practice and later reapplication | Sweller et al. (2019); Hawthorne et al. (2019); Janson et al. (2019); Ou et al. (2025); Ayres et al. (2021); Janssen and Kirschner (2020); Wirth et al. (2020) |
| Adaptive digital support | Learners differ in expertise, pace, and overload threshold | Adjust difficulty, feedback timing, and scaffolding intensity in response to learner performance where feasible | May improve alignment between task demands and learner readiness under some conditions | Choi and Kim (2021); Ou et al. (2025); Ayres et al. (2021) |
| Multimedia platforms | Fragmented resources and navigation burden | Coordinate notation, demonstration, and feedback more closely within the same practice environment, where possible | May reduce fragmentation and support more coherent self-paced practice | Skulmowski and Xu (2022); Choi and Kim (2021); Song (2025) |
| AR/VR-enhanced guidance | Possible novelty load, realism effects, and interface burden | Apply AR/VR in a selective manner as a support of position, a context of rehearsal, or an embodiment of guidance; do not use interfaces that are unnecessarily complex | Can be used to support embodied rehearsal under certain conditions, as long as additional sensory or interface requirements are kept low | Buchner et al. (2021); Oje et al. (2025); Skulmowski and Rey (2020) |
This table summarizes design considerations discussed in the review from a cognitive load perspective. The implications should be interpreted cautiously. Direct Guzheng-specific evidence remains limited for several entries, and some considerations are informed by broader music-learning or adjacent complex-skill literature. The table should therefore be read as a set of evidence-informed considerations rather than as validated instructional prescriptions.