Table 3.
Determinants of engagement with health-related apps among nondigitally native adults who have chronic pain and coexisting symptoms of depression or anxiety.
| Theme | Representative quote | |
| Tools | ||
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Goals: participants used health-related apps for education, accountability, and community. |
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Function: in descending order, participants most commonly used apps for activity/fitness tracking; blood sugar, blood pressure, and weight tracking; mental health, mindfulness, and mood tracking; food/calorie tracking; medication refills and communication with a health care provider; and sleep assistance. |
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Tracking: participants predominantly used health-related apps to assist with tracking one or more elements of their health. |
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| User design | ||
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Selective enthusiasm for passive data: the majority of participants were open to passive collection of some types of data but not others due to privacy concerns. If an app does passively collect data, they strongly voiced a need for the app to clearly describe the purpose and extent upfront, with an option to opt out. |
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Low enthusiasm for gamification: most participants did not consider embedded games or rewards as a meaningful motivator to engage with a health-related app. |
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| Timing of interactions | ||
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Participants strongly preferred the ability to customize their timing of interaction with the app (eg, time and frequency of push notifications and ability to turn off push notifications). |
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| General app preferences | ||
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Source: participants were more likely to use a health-related app if it is recommended by a medical professional or directly offered from their medical provider/hospital system. |
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