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. 2026 Oct 2;14:e95114. doi: 10.2196/95114

Table 3.

Measurement equivalence between gamified and paper-based medication literacy assessments using a randomized crossover design (phase 2, n=85, grades 5 and 6, Nanjing, China, 2025). Order effect was tested using a 2 × 2 mixed-design ANOVA (sequence × modality interaction).

Domain Order effect, F test (df); P value ICCa (95% CI) Score differenceb, P value; Cohen d (95% CI) Bland-Altman bias (95% LoAc; 95% CI) Decision consistency, κ (agreement %)
Knowledge 0.38 (1, 66); .54 0.94 (0.90 to 0.96) .26; 0.047 (–0.04 to 0.13) 0.039 (–0.554 to 0.633; 0.19 to 0.27) 0.87 (93.4)
Attitude 0.01 (1, 66); .94 0.99 (0.98 to 0.99) >.99; 0.000 (–0.04 to 0.04) 0.000 (–0.179 to 0.179; 0.06 to 0.06) 0.92 (96.1)
Perceived behavioral control 0.01 (1, 66); .93 0.98 (0.97 to 0.99) .41; –0.017 (–0.06 to 0.02) –0.010 (–0.213 to 0.193; 0.10 to 0.08) 0.92 (96.1)
Behavioral intention 0.00 (1, 66); .97 0.99 (0.98 to 0.99) >.99; 0.000 (–0.03 to 0.03) 0.000 (–0.160 to 0.160; 0.06 to 0.06) 0.97 (98.7)

aICC: intraclass correlation coefficient; ICC(3,1) was calculated using a 2‑way mixed‑effects model with absolute agreement.

bScore differences were tested using a paired t test; Cohen d indicates the effect size.

cLoA: limits of agreement.