Table 4.
Methodological superiority of gamified vs paper-based medication literacy assessment: data quality and participant experience (enjoyment and preference) in the first assessment of a crossover study (phase 2, n=85, grades 5 and 6, Nanjing, China, 2025).
| Comparison metric | Gamified tool | Paper-based questionnaire | Test statistic, chi-square (df) or t test (df) | P value | Cohen d (95% CI) | ||||||
| Data qualitya | |||||||||||
|
|
Valid response rate, n/N (%); 95% CI | 42/42 (100); 91.6%-100% | 39/43 (90.7); 77.4%-96.9% | 2.29 (1)b | .13 | —c | |||||
| Participant experienced | |||||||||||
|
|
Enjoyment, mean (SD) | 4.26 (0.94) | 2.46 (0.85) | 9.01 (79)e | <.001 | 2.00 (1.46- 2.55) | |||||
|
|
Preference, mean (SD) | 4.29 (0.83) | 2.82 (0.97) | 7.30 (79)e | <.001 | 1.62 (1.11- 2.13) | |||||
aData quality was assessed based on predefined completion criteria.
bIndicates a chi-square statistic.
cNot applicable.
dParticipant experience was rated on a 5-point Likert scale immediately after the first assessment. Independent-samples t tests were used to compare experience between groups.
eIndicates a t test statistic.