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. 2026 Oct 2;14:e95114. doi: 10.2196/95114

Table 4.

Methodological superiority of gamified vs paper-based medication literacy assessment: data quality and participant experience (enjoyment and preference) in the first assessment of a crossover study (phase 2, n=85, grades 5 and 6, Nanjing, China, 2025).

Comparison metric Gamified tool Paper-based questionnaire Test statistic, chi-square (df) or t test (df) P value Cohen d (95% CI)
Data qualitya

Valid response rate, n/N (%); 95% CI 42/42 (100); 91.6%-100% 39/43 (90.7); 77.4%-96.9% 2.29 (1)b .13 —c
Participant experienced

Enjoyment, mean (SD) 4.26 (0.94) 2.46 (0.85) 9.01 (79)e <.001 2.00 (1.46- 2.55)

Preference, mean (SD) 4.29 (0.83) 2.82 (0.97) 7.30 (79)e <.001 1.62 (1.11- 2.13)

aData quality was assessed based on predefined completion criteria.

bIndicates a chi-square statistic.

cNot applicable.

dParticipant experience was rated on a 5-point Likert scale immediately after the first assessment. Independent-samples t tests were used to compare experience between groups.

eIndicates a t test statistic.