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. 2001 Jun 22;3(2):e21. doi: 10.2196/jmir.3.2.e21

Figure 1.

Figure 1

Detail of the pyramid casting technique. The vertex is the eye-view. The rendering allows distance sampling to be expressed as resolution (algorithm 1, top drawing) or the volume size of the final voxel (algorithm 2, bottom drawing). For algorithm 1 the voxel volume is 100%. Image taken with permission of the author G. Sakas [8] and of the editor of The Visual Computer