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. Author manuscript; available in PMC: 2008 Jan 25.
Published in final edited form as: Ann Behav Med. 2007 Apr;33(2):124–131. doi: 10.1080/08836610701307835

FIGURE 2.

FIGURE 2

An example of a screen from the computer task that represents a choice between the interactive dance game or dancing to music. The session points represents the number of points for each alternative that were earned. After a button press for either choice was made, the shapes revolved, and when all three shapes matched the children earned a point. The number of responses required to earn a point was determined by the schedule of reinforcement.