Emergence of a protolanguage in an initially
prelinguistic society. The population consists of 100 individuals. Each
of them starts with a randomly chosen P and
Q matrix. There are five objects and five signals
(sounds). In one round of the game, every individual interacts with
every other individual and the payoff of all interactions is evaluated
according to Eq. 1. The total payoff of all individuals is
calculated. For the next round, individuals produce offspring
proportional to their payoff. Children learn the language of their
parents by sampling their responses to each object. The figure shows
the population average of the P matrix; the radius of
the circle is proportional to the corresponding entry. Initially, all
entries are about 0.25. After five generations some initial
associations begin to form, which become stronger during subsequent
rounds. At t = 20, each object is associated with
one signal. Signal 1, however, is used for two objects, whereas signal
5 is not used at all. This solution is suboptimum but evolutionarily
stable. Interestingly, errors during language acquisition increase the
likelihood of reaching the optimum solution (M.A.N., J. Plotkin, and
D.C.K., unpublished work).