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. Author manuscript; available in PMC: 2009 Mar 1.
Published in final edited form as: Cognition. 2007 Aug 13;106(3):1548–1557. doi: 10.1016/j.cognition.2007.06.009

Table 3.

Percentage of disfluencies and pauses in the game moves. Standard errors are in parentheses.

Important/Predictable Non-important/Non-predictable
% disfluent utterances 9.79 (2.15) 25.36 (3.68)
% pauses before target word or target PP 15.10 (2.86) 37.28 (3.53)
Duration of object phrase (msec) 552 (51) 889 (91)