Figure 5. Behavioral Graphs.
A basic overview of performance is shown in (a). Behavior over time is plotted at the top, reaction times are shown at the bottom-right, and basic file information and trial-selection is at the bottom-left. In the bottom-middle is an area which shows the objects used on the currently-selected trial and the eye- or joystick record. The trial can be played back in this window by pressing “Play,” and a movie can be created from any trial. (b) A time-line representation of the currently-selected trial. X- and Y-eye or joystick traces are shown at the bottom. The horizontal red bars indicate that the object at left was currently visible. The vertical green lines indicate reward delivery (here, three pulses of juice).