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. Author manuscript; available in PMC: 2010 Jun 1.
Published in final edited form as: J Pediatr. 2009 Mar 25;154(6):819–823. doi: 10.1016/j.jpeds.2009.01.009

Table 2.

Movement in arbitrary acceleration units (AAU) on the left and right side during sitting and watching television, sitting and playing the sedentary video game, and standing and playing the activity-promoting video game. Data are expressed as mean ± SD. For both children and adults, movement was significantly greater when they played Nintendo® Wii compared to all other activities, (p < 0.0001).

Children (n=22) Adults (n=20)
Back
Left sit 1.41 ± 0.55 1.05 ± 0.74
Right sit 1.28 ± 0.67 1.10 ± 0.69
Left Sedentary Game 2.38 ± 5.09 0.58 ± 0.28
Right Sedentary Game 2.38 ± 4.87 0.65 ± 0.26
Left Activity-Promoting Game 51.58 ± 22.31* 22.69 ± 9.66
Right Activity-Promoting Game 50.74 ± 22.32* 22.36 ± 9.61
Thigh
Left sit 0.87 ± 0.46** 0.47 ± 0.39
Right sit 0.89 ± 0.65** 0.60 ± 0.41
Left Sedentary Game 1.56 ± 2.58** 0.48 ± 0.26
Right Sedentary Game 1.22 ± 1.56** 0.44 ± 0.25
Left Activity-Promoting Game 20.53 ± 11.06** 7.41 ± 5.17
Right Activity-Promoting Game 20.69 ± 11.62** 6.75 ± 4.98
Trunk
Left sit 2.01 ± 1.06*** 0.79 ± 0.42
Right sit 1.85 ± 1.21*** 0.78 ± 0.46
Left Sedentary Game 2.47 ± 2.28*** 0.91 ± 0.32
Right Sedentary Game 2.17 ± 1.98*** 0.80 ± 0.30
Left Activity-Promoting Game 29.97 ± 10.31 23.12 ± 15348
Right Activity-Promoting Game 37.66 ± 13.28**** 21.82 ± 11.76
*

Significantly greater compared to adult, p < 0.0001

**

Significantly greater compared to adult, p < 0.001

***

Significantly greater compared to adult, p < 0.05

****

Significantly greater compared to adult, p < 0.0005