Table 2.
Motive Category | Proportion of participants endorsing motive | Proportion of primary motives |
---|---|---|
Enjoyment/fun (e.g., be happy, get high, enjoy feeling) | 52.14% | 24.03% |
Conformity (e.g., peer pressure, friends do it) | 42.81% | 16.40% |
Experimentation (e.g., new experience, curiosity) | 41.25% | 29.36% |
Social enhancement (e.g., bonding with friends, hang out) | 25.71% | 8.66% |
Boredom (e.g., something to do, nothing better to do) | 25.08% | 4.15% |
Relaxation (e.g., to relax, helps me sleep) | 24.64% | 6.97% |
Coping (e.g., depressed, relieve stress) | 18.14% | 5.10% |
Availability (e.g., easy to get, it was offered) | 13.74% | 2.23% |
Relative low risk (e.g., low health risk, no hangover) | 10.88% | 0.95% |
Altered perception or perspectives (e.g. to enhance experiences, makes things more fun) | 10.58% | 1.81% |
Activity enhancement (e.g., music sounds better, every day activities more interesting) | 5.68% | 0.80% |
Rebellion (e.g., rebelling against parents, thrill of something illegal) | 5.21% | 0.32% |
Alcohol intoxication (e.g., I was drunk) | 4.42% | 0.47% |
Food enhancement (e.g., enjoy good food, food tastes better) | 3.79% | 0.00% |
Anxiety reduction (e.g., be less shy, feel less insecure) | 3.31% | 0.00% |
Image enhancement (e.g., to be cool, to feel cool) | 2.85% | 0.32% |
Celebration (e.g., special occasion, to celebrate) | 1.26% | 0.16% |
Medical use (e.g., alleviate physical pain, have a headache) | 1.26% | 0.16% |
Habit (e.g., feeling was addictive, became a habit) | 0.95% | 0.00% |
Note. N = 634.