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. Author manuscript; available in PMC: 2009 Aug 10.
Published in final edited form as: Addict Behav. 2006 Nov 13;32(7):1384–1394. doi: 10.1016/j.addbeh.2006.09.010

Table 2.

Motives for marijuana use

Motive Category Proportion of participants endorsing motive Proportion of primary motives
Enjoyment/fun (e.g., be happy, get high, enjoy feeling) 52.14% 24.03%
Conformity (e.g., peer pressure, friends do it) 42.81% 16.40%
Experimentation (e.g., new experience, curiosity) 41.25% 29.36%
Social enhancement (e.g., bonding with friends, hang out) 25.71% 8.66%
Boredom (e.g., something to do, nothing better to do) 25.08% 4.15%
Relaxation (e.g., to relax, helps me sleep) 24.64% 6.97%
Coping (e.g., depressed, relieve stress) 18.14% 5.10%
Availability (e.g., easy to get, it was offered) 13.74% 2.23%
Relative low risk (e.g., low health risk, no hangover) 10.88% 0.95%
Altered perception or perspectives (e.g. to enhance experiences, makes things more fun) 10.58% 1.81%
Activity enhancement (e.g., music sounds better, every day activities more interesting) 5.68% 0.80%
Rebellion (e.g., rebelling against parents, thrill of something illegal) 5.21% 0.32%
Alcohol intoxication (e.g., I was drunk) 4.42% 0.47%
Food enhancement (e.g., enjoy good food, food tastes better) 3.79% 0.00%
Anxiety reduction (e.g., be less shy, feel less insecure) 3.31% 0.00%
Image enhancement (e.g., to be cool, to feel cool) 2.85% 0.32%
Celebration (e.g., special occasion, to celebrate) 1.26% 0.16%
Medical use (e.g., alleviate physical pain, have a headache) 1.26% 0.16%
Habit (e.g., feeling was addictive, became a habit) 0.95% 0.00%

Note. N = 634.