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. Author manuscript; available in PMC: 2009 Aug 30.
Published in final edited form as: Psychol Res. 2009 Apr 4;73(4):441–462. doi: 10.1007/s00426-009-0242-2

Fig. 8.

Fig. 8

The grasp affordance learning model (GAEM) derives its training inputs from ILGM. The successful grasping movements provide the basis for learning by GAEM: vertical learning, supervised; horizontal learning, competitive (Oztop et al., 2007)