Skip to main content
. Author manuscript; available in PMC: 2009 Sep 14.
Published in final edited form as: J Parallel Distrib Comput. 2009 Jan 1;69(1):39–53. doi: 10.1016/j.jpdc.2008.07.006

Table 1.

Comparison of compressed isosurface sizes in bytes using edge index coding with a general surface compression algorithm

Model Value Data type Orig. size Gen. alg. Edge index
Hipip 0.0 float 1,465,862 129,068 88,804
Foot 600. u_short 7,536,227 587,344 407,658
Foot 1500. u_short 8,645,243 761,413 386,506
Engine 180. u_char 3,601,040 224,893 121,504
Engine 89. u_char 15,888,473 1,012,491 618,492

The general compression algorithm uses 8 bits for each coordinate per vertex. For unsigned short and char data type, we encode them directly using the predictive coder. Float values are normalized and quantized using 32 bits for the first point and 14 bits for difference.