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. 2008 Dec 31;5(4):239–243. doi: 10.4306/pi.2008.5.4.239

FIGURE 1.

FIGURE 1

Virtual reality experiment. The VR experiment was composed of four blocks according to the presence of alcohol cues (×2) and social pressure (×2). During the blocks without social pressure, the participants were only exposed to the 3-dimensional environment. During the blocks with social pressure, a virtual avatar appeared and kept offering the participant a drink with persuasive arguments, such as "I broke up with my girlfriend, let's have a drink".