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. 2009 Feb 20;100(3):249–260. doi: 10.1007/s00422-009-0295-8

Fig. 2.

Fig. 2

Schematic diagram of learning and action generation in our system. The angle vector (bottom) represents a location in 4D space and, thus, stimulates the gray kernels which fire while the white kernels are not stimulated and do not fire. The layers of units above calculate the finally required values A and D (top box see Eqs. 3, 4) which control the motors and move the joints to a new position