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. 2010 Jan 15;15:10.3402/meo.v15i0.4275. doi: 10.3402/meo.v15i0.4275

Table 2.

Emerging Technologies Table

Technology Description Examples Educational example
Blog A website by one (or more) authors with entries made in reverse-chronological order WordPress Blogs can foster reflective learning and critical thinking by allowing students to make the changes in their thinking visible
Social Network An online community that supports the sharing of your persona, information and ideas Facebook Social networks can foster community and a sense of belonging, may also support communication to improve learning
MySpace
LinkedIn
Ning
Wiki A website authored by a community, highly interlinked and searchable, easy to contribute to Wetpaint A class may use a wiki as a collaboratively created repository for the knowledge students are learning
Microblogging A microblogging text tool that sends broadcasts of under 140 characters Twitter Microblogging is useful for providing real-time updates, short pieces of content or quiz questions to students
Serious Games Electronic games that teach in addition to being fun and motivating Whyville (both game and virtual world) Games can be used by all age groups to teach a variety of health science content
Army of One
Virtual Worlds An online environment where you are represented by an avatar and you can explore and communicate with others in the world Second Life Virtual worlds are great for simulating physical environments for learning, such as simulating a doctor/patient interaction in a virtual clinic
World of Warcraft (both game and virtual world)
Content Sharing Flickr Allows for easy uploading and sharing of visual and/or auditory content
YouTube
Podcast