Blog |
A website by one (or more) authors with entries made in reverse-chronological order |
WordPress |
Blogs can foster reflective learning and critical thinking by allowing students to make the changes in their thinking visible |
Social Network |
An online community that supports the sharing of your persona, information and ideas |
Facebook |
Social networks can foster community and a sense of belonging, may also support communication to improve learning |
MySpace |
LinkedIn |
Ning |
Wiki |
A website authored by a community, highly interlinked and searchable, easy to contribute to |
Wetpaint |
A class may use a wiki as a collaboratively created repository for the knowledge students are learning |
Microblogging |
A microblogging text tool that sends broadcasts of under 140 characters |
Twitter |
Microblogging is useful for providing real-time updates, short pieces of content or quiz questions to students |
Serious Games |
Electronic games that teach in addition to being fun and motivating |
Whyville (both game and virtual world) |
Games can be used by all age groups to teach a variety of health science content |
Army of One |
Virtual Worlds |
An online environment where you are represented by an avatar and you can explore and communicate with others in the world |
Second Life |
Virtual worlds are great for simulating physical environments for learning, such as simulating a doctor/patient interaction in a virtual clinic |
World of Warcraft (both game and virtual world) |
Content Sharing |
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Flickr |
Allows for easy uploading and sharing of visual and/or auditory content |
YouTube |
Podcast |