Table 2.
Mean (and Standard Error) Proportion of Each Triplet Type Rated as Frequent for Card-Sort Data for Experiment 1
Time 1 |
Time 2 |
|||
---|---|---|---|---|
High frequency | Low frequency | High frequency | Low frequency | |
Video-game players | .55 (.07) | .53 (.05) | .52 (.06) | .55 (.03) |
Piano players | .73 (.03) | .72 (.05) | .79 (.08) | .68 (.05) |