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. Author manuscript; available in PMC: 2011 May 1.
Published in final edited form as: Memory. 2010 Apr 20;18(4):427–441. doi: 10.1080/09658211003742680

Table 2.

Mean (and Standard Error) Proportion of Each Triplet Type Rated as Frequent for Card-Sort Data for Experiment 1

Time 1
Time 2
High frequency Low frequency High frequency Low frequency


Video-game players .55 (.07) .53 (.05) .52 (.06) .55 (.03)
Piano players .73 (.03) .72 (.05) .79 (.08) .68 (.05)