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. 2010 Jun 30;30(26):8815–8818. doi: 10.1523/JNEUROSCI.0400-10.2010

Figure 1.

Figure 1.

Stag-hunt game. Two players, a subject (green circle) and a computer agent (blue circle), try to catch prey: a mobile stag (big square, big payoff) by cooperation or two stationary rabbits (small squares, small payoff), by moving in a sequential manner. At the end of each game, both players receive points equal to the sum of prey and points relating to the remaining time.