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. Author manuscript; available in PMC: 2011 Jun 1.
Published in final edited form as: Simul Gaming. 2010 Aug 1;41(4):587–606. doi: 10.1177/1046878108328087

Table 1.

Theoretical Contribution

SCT SDT TT ELM BIT
Change procedures
Storyline X X X
Mini-games X X
Modeling X
Feedback X X X
Choice X
Value-reason statements X
Tailoring X
Good guy/bad guy X
Goal setting X X
Implementation intentions X
Self-monitoring X
Goal review X
Problem solving X
Mediators
Immersion X
Attention X X
Knowledge X
Self-regulatory skill development X
Personal mastery X
Self-efficacy X
Autonomy X
Relatedness X
Competence X
Internal motivation X

Note: SCT = social-cognitive theory (Bandura, 1986); SDT = self-determination theory (Ryan & Deci, 2000); TT = transportation theory (Green & Brock, 2000); ELM = Elaboration Likelihood Model (Petty & Cacioppo, 1986); BIT = behavioral inoculation theory (McGuire, 1961).