Figure 7.
The mongrelization process. (a) The original crowded display. (b) Blurred original (to account for reduced acuity), with added noise; the input to the texture analysis routine. (c) Mongrel created starting with a random noise seed. (d) Seed consisting of a low-pass version of the original plus random noise, shown at 8× contrast. (e) The mongrel resulting from the seed in (d).