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. Author manuscript; available in PMC: 2010 Aug 25.
Published in final edited form as: Aggress Behav. 2006 Apr 1;32(2):159–171. doi: 10.1002/ab.20115

TABLE I.

Factor Loadings (a) and Model-Fitting (b) Results for the Two Independent Samples and Total Sample Comparing the Null Model with the One-Factor (General Aggression) Model and the Two-Factor (Proactive–Reactive) Model

Reactive
Reactive
S1 S2 Total S1 S2 Total

(a) Factor loadings
Yelled when annoyed .40 .52 .48
Angry when provoked .46 .67 .59
Angry when frustrated .51 .63 .59
Temper tantrums .46 .52 .51
Damaged things when mad .64 .62 .63
Angry when don’t get way .59 .58 .58
Mad when lost a game .40 .49 .46
Angry when threatened .47 .49 .49
Felt better after hitting .70 .61 .65
Hit to defend self .59 .55 .56
Hit when teased .66 .65 .65
Fight for status .58 .49 .52
Taken things from others .59 .55 .56
Vandalized for fun .53 .65 .62
Gang fight to be cool .62 .57 .59
Hurt others to win game .51 .58 .56
Force to manipulate others .57 .61 .61
Force to obtain money .69 .43 .52
Threatens and bullies .56 .66 .63
Obscene phone calls for fun .41 .58 .52
Manipulate others to gang up .55 .59 .56
Carried weapon for use .63 .64 .64
Yelled to manipulate .63 .56 .59
(b) Fit indices
χ2 df AIC CFI NNFI IFI RMSEA

Sample 1
 Null model 1314 253 808
 One factor 474 230 14 .77 .77 .77 .08
 Two factor 294 229 −163 .86 .84 .87 .04
Sample 2
 Null model 1509 253 1003
 One factor 495 230 35 .79 .79 .79 .08
 Two factor 296 229 −161 .90 .89 .91 .041
Total sample
 Null model 2478 253 1972
 One factor 621 230 161 .82 .81 .82 .072
 Two factor 334 229 −123 .91 .90 .91 .037

S1 (N = 170) = replication sample 1, S2 (N = 164) = replication sample 2, total sample = 334.

AIC, Akiake information criterion; RMSEA, root mean-squared error of approximation index; CFI, comparative fit index; NNFI, non-normed fit index; IFI, Bollen incremental fit index.

All χ2 values are statistically significant (P < .0001).