Skip to main content
. 2010 Jun 18;4:34. doi: 10.3389/fnins.2010.00034

Figure 1.

Figure 1

Procedure for naïve BCI users to learn to control an artificial arm with only one out of three motor imagery (MI) patterns (left, L; right, R, feet, F). Screening is performed with three types of MI, after feature extraction and classification, individual two types were selected and used in the Basket paradigm. From those results, the most reactive pattern was chosen to be used for the platform game and following in the arm control.