TABLE 1.
Time Monitoring | Content Monitoring | |
---|---|---|
Total Violent Games | .24† | −.34*,a |
Games with Human Violence | −.26*,a | −.48*,a,b |
Games with Non-Human Violence | −.23†,b | −.23† |
Arcade-like Games | .07 | −.15 |
Educational Games | .12 | .38*,a |
Exposure to Violent Games | −.32*,a | −.31*,a |
Note:
p < .05,
p < .10; Gender differences:
significant for boys,
significant for girls