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. 2011 Feb 17;5:11. doi: 10.3389/fnhum.2011.00011

Figure 10.

Sequence of events in the Tacit Communication Game developed by de Ruiter and colleagues.

  1. Players view their shapes (1500 ms)

  2. Player(s) see the goal configuration

  3. The sender starts his movement sequence by pressing the start button

  4. The sender has 5000 ms to move the shape around on the game board

  5. The receiver begins movements from center tile by pressing the start button (the sender's shape remains on screen in position they left it)

  6. The receiver has 5000 ms to move her shape around in the game board

  7. Players receive feedback indicating whether they were correct (green box) or incorrect (red box) in matching the goal configuration (both the sender and the receiver received this feedback, indicating whether they were successful as a team in reproducing the goal configuration)

    (Adapted from de Ruiter et al., 2010).

Figure 10