Jaffe12
|
Walking over virtual obstacles |
Used head-mounted displays to show a sagittal view of stepping, a treadmill and harness for support, a vibrotactile shoe insert, and afoot with a reflective marker tracked using a camera |
Improved speed of walking and obstacle course navigation compared to a group that performed the task in real world |
Deutsch13 Mirelman17
|
Navigation through targets by a virtual plane or boat, using the foot as a controller |
Subjects sat with their affected foot in a haptic six-degree-of-freedom robotic lower extremity device interfaced into a VE displayed on a desktop computer |
Training with the robotic device interfaced with the VE resulted in improved walking speed, distance, and ankle kinetics compared to training with the robot alone |
You14 Kim19
|
Skiing, avoiding sharks, and stepping games |
Motion-capture system tracked the users' movement |
Walking category improved relative to a no-treatment control group, and functional brain imaging changes consistent with plasticity |
Fung15
|
Walking in a corridor and avoiding obstacles |
VE displayed on a rear-projected screen while subjects walked on a self-paced treadmill mounted on a six-degree-of-freedom actuated platform with electromagnetic tracking |
Feasible for two persons post-stroke to walk in the VE and avoid obstacles |
Yang16
|
Walking in park, lane, and street crossing and over obstacles |
VE displayed on three large screens while subjects walked on treadmill and had their feet tracked |
Walking speeds improved compared to a control group that walked on the treadmill without the VE |
Walker18
|
Walking in a street scene |
VE displayed on a television while subjects walked on treadmill with an unweighted harness and had their head motion tracked |
Walking speed improved compared to baseline |