Schematic, overhead depiction of two testing environments with and without a featural cue (a distinctively colored wall). After an object is hidden at C and participants are disoriented in (a), humans and non-humans animals alike use the geometric shape of the rectangular room to search the correct (C) and rotationally symmetric (R) corners more often than the near (N) and far (F) geometrically incorrect corners. Under some conditions, moreover, children and non-human animals fail to use the potential landmark in (b) to break the room’s symmetry, and therefore search at R as often as at C.