Skip to main content
. 2011 Sep 1;2:199. doi: 10.3389/fpsyg.2011.00199

Table 2.

Mean video games of cognitive intervention scores for Met/-carriers and Val/Val homozygous individuals.

Met/-carriers (n = 13) Val/Val homozygous (n = 27)
Video games
Giving change 42 (3.6) 38 (2.9)
Firemen 27 (3.0) 25 (2.5)
Falling bricks 16 (3.6) 24 (2.9)
Anagrams 244 (18) 327 (14)
Clock 53 (8.8) 52 (7.2)

SE in parentheses.