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. Author manuscript; available in PMC: 2011 Nov 7.
Published in final edited form as: Act Adapt Aging. 2010;34(1):1–16. doi: 10.1080/01924780903552246

Table 2.

Mean Experiential Ratings for Activities for Full Sample

Mean Experiential Rating
Activities Intellectual
challenge
Positive Effort Competent Proportion
of sample
reporting
Eating 1.35 4.01 2.14 3.85 0.98
Watching TV 1.79 3.68 2.98 3.40 0.87
Reading 2.32 3.90 3.47 3.78 0.80
Self-care 0.79 3.30 3.04 3.91 0.79
Preparing food 1.16 3.83 3.33 4.05 0.72
Socializing 2.07 4.66 3.80 3.84 0.72
Housework 1.06 3.36 3.51 4.06 0.56
Talking on phone 1.78 4.15 3.71 3.88 0.51
Nap/resting 0.91 3.38 1.88 2.94 0.49
Computer/internet 3.11 3.82 4.25 4.12 0.48
Shopping 1.12 3.82 3.68 4.18 0.47
Commuting 1.02 3.66 3.52 4.14 0.46
Exercising 1.07 4.24 4.74 4.36 0.39
Writing/e-mail 2.62 3.84 4.09 4.30 0.35
Working 2.45 3.81 4.44 4.49 0.35
Games 3.83 4.17 4.23 4.18 0.34
Praying/mediating 1.83 4.26 3.77 3.97 0.21
Hobbies 2.74 4.57 4.32 4.30 0.18
Volunteering 1.90 4.52 4.54 4.44 0.16
Clubs/organizations 3.73 4.65 4.43 4.59 0.11
Gardening 1.00 3.99 3.94 4.30 0.11
Intimate relations 0.67 5.00 3.42 3.00 0.03
Taking care of children 2.70 4.99 4.55 4.50 0.03

Note. Positive affect is the average of happy, warm/friendly, enjoying myself, and rewarding experience; effortful allocation is the average of attention was focused and put forth effort; and competence is the average of competent/capable and in control. Affective ratings were based on a 7-point scale (0 = not at all; 6 = very much).