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. 2011 Nov 9;6(11):e26553. doi: 10.1371/journal.pone.0026553

Table 1. Brief description of behavioural data collected from YouTube, and associations between them.

Behavioural characteristic Description Proportion of videos showing the characteristic (excluding videos with missing values) Significant associations (↑ = positive association; ↓ = negative association Odds ratio +/− S.E.; DF; P-value
Tail-chasing frequency as indicated by uploader comments* ‘Habitual’ (e.g. daily, “all the time”, “a lot”, “spends hours” tail-chasing, the dog is “obsessed”);‘Periodic’ (e.g. “from time to time”, “regularly”, “[the dog] usually tail-chases when…”);or ‘Rare’ (e.g. “[the dog] rarely does this”, I “managed to catch” the dog tail-chasing) Habitual: 26/86 (30.2%);Periodic: 49/86 (57.0%);Rare: 11/86 (12.8%) ↑Difficult to distract 8.06+/−2.50; 9; 0.049
↑ ‘Stupid’ in uploader comments 6.52+/−2.33; 23; 0.037
Difficult to distract The dog did not stop chasing for more than 5 s despite a potential distraction (e.g. the owner commanded the dog to do something other than tail-chase, a sudden noise, or the dog collided with something hard enough to impede its progress) 76/198 (38.4%) ↓Play 0.16+/−1.70; 102; 0.001
↓Encouragement 0.28+/−1.40; 102; 0.000
↑ ‘Funny’ in public comments 6.82+/−2.09; 24; 0.016
Also see Habitual tail-chasing frequency -
Vocalisations heard during or within 5 s of tail-chasing Barking 54/366 (14.8%) ↓Television and computer use 0.30+/−1.51; 201; 0.004
↑Tail wagging 2.30+/−1.45; 201; 0.026
Growling 75/353 (21.2%) ↑Hunter Group (Parker et al., 2007) 2.66+/−1.63; 83; 0.050
↑Age (i.e. adults) 2.30+/−1.40; 206; 0.013
Whining 4/354 (1.1%) (too rare to test) -
Collision Dog collided with an object during or up to 30 s after tail-chasing 101/393 (25.7%) ↓Play 0.37+/−1.53; 262; 0.019
↑Laughter 2.12+/−1.32; 230; 0.007
Play behaviour Within 5 s of a chasing bout, the dog exhibits a play bow (characteristic posture with the forelegs extended on the ground), object play (manipulation of a toy or other available object), social play (with human or conspecific), or locomotor play (e.g., bounding, rolling) 66/389 (17.0%) ↑Tail wagging 3.89+/−1.40; 259; 0.000
↓Age 0.24+/−1.39; 259; 0.000
↑Outside 3.26+/−1.63; 260; 0.016
↓Funny 0.04+/−3.60; 68; 0.023
Also see Difficult to distract, and Collisions -
Tail wagging Dog rhythmically moves its tail laterally at least twice in each direction within 5 s of a chasing bout, rather than it remaining inanimate or moving irregularly 135/393 (25.7%) ↑Age 2.77+/−1.36; 207; 0.001
↑Television and computer use 2.15+/−1.33; 237; 0.008
↑Mastiff-terriers 2.67+/−1.63; 84; 0.046
Also see Play Behaviour and Barking -
Mouths tail Dog is clearly seen to bite, lick or hold the tail or hindquarters/hind leg in its mouth for at least 1 s 248/392 (63.3%) ↑Laughter 1.78+/−1.27; 235; 0.018
↑‘Stupid’ in uploader comments 4.16+/−1.67; 154; 0.006

When videos had no sound-track or the soundtrack was replaced by music, missing values were recorded for data reliant on sound; similarly missing values were recorded for videos without relevant comments or where the behaviour could not be clearly seen. The proportion of tail-chasing videos (excluding those with missing values) showing each characteristic is displayed, along with any significant associations with relevant predictors, for which the odds ratios, degrees of freedom, and P-values are displayed. *This odds ratio was calculated from a model using ‘Habitual’ vs other frequencies as a binary variable.