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. 2011 Nov 9;6(11):e27591. doi: 10.1371/journal.pone.0027591

Figure 3. Experiments 1, 2, and 3: The ascription of humanness to a virtual character during interaction with an interactor that is (a) supposedly naïve to the participants’ task, (b) introduced as cooperative, (c) or as competitive.

Figure 3