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. 2011 Jan 19;89(1):48–55. doi: 10.1159/000323340

Fig. 1.

Fig. 1

Illustration of the measurements derived from the video game. Reaction time was defined as the time needed to cross a threshold of 10% of the difference to the new target. Movement time was the time between crossing of the 10% threshold until crossing of the 90% threshold. Velocity was computed as the ‘distance’ the hand moved divided by the movement time.