Table 2.
Major themes and issues underpinning the framework analysis
| Major themes | Related issues |
| Temporality | Time taken to sit at computer, use keyboard, gain ability to move avatar, recognize scenario, identify with the avatar; overall time spent in Second Life and looking at the screen |
| Accessibility | Technical and physical barriers; chair and body position in relation to screen; moving and interacting in the virtual space; facilitators’ support of skills development |
| Context | Physical characteristics of user compared with avatar; recognition of scenario; facilitation style; role of support worker; culture of Grace Eyre; users’ previous experience of computers |
| Cognitive presence | Reaction to user interface, authentic scenario; identification with scenario; structure of scenario; visual cues; engagement with interactive activities; spontaneous recall of previous experience; relationship to avatar; emotional response to avatar actions; engagement with “nurse” robot; engagement with chat-based interaction; control; autonomy; enjoyment |
| Recall | Number of accurate statements, distortions, confabulations, and imported information |