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. 2011 Oct 19;11(10):9778–9797. doi: 10.3390/s111009778

Table 1.

Typical game sport specific demands and solutions according to IS.

Intentions/Needs Satisfactions/Variables Technology
Analysis of physiological factors
  • Assessment of player's fatigue during match play

  • Recognition of physical overload of the players in due time

  • Feedback on exertion of players in training

  • Overall running performance of individual players (distance in meters)

  • Running performance according to different intensity levels (walking, cruising, running, sprinting)

  • Maximum speed of individual players (km/h)

  • Overall running performance of the team according to the time interval (1–15 min, 16–30 min etc.)

  • High-resolution position and speed measurements (HRPS)

  • Modeling and recognition of the player’s physical context (MRPPC)


Analysis of technical-tactical behavior

  • Feedback on the observance of playing strategies (team, groups of players, individual players)

  • Recognition of the opponent’s match play strategy

  • Recognition of tactical strengths and weaknesses in the playing behavior

  • Information on tactical behavior for spectators

  • Number of passes

  • Ratio between different types of passes (short/wide, low/high)

  • Ratio between good and bad passes

  • Number of passing stations per ball possession

  • Number of 1 vs. 1 situations

  • Ratio between won and lost 1 vs. situations

  • Number of passes into the penalty box

  • Number of shots on the goal, into the goal and beside the goal

  • Ratio of ball possessions in different playing zones (defense, midfield, offense)

  • HRPS

  • Modeling and recognition of game tactics based on multi-modal positions and trajectories (MRGT)

  • Modeling and recognition of the game context (MRGC)


Analysis of mixed factors

  • Knowledge of workload in dependency of playing positions, of states of the game and of the course of the game

  • Knowledge of the ratio of workload between different playing positions, states of the game and in the course of the game

  • Overall running performance of individual players (distance in meters) according to their playing positions

  • Running performance according to different intensity levels (walking, cruising, running, sprinting) and playing positions

  • Overall running performance of the team according to the current score

  • Overall running performance of the team according to the percentage of ball possession

  • Overall running performance of the team in dependency of the tactical playing concept in defense and offense

  • HRPS

  • MRGT

  • MRGC