F1
|
Foraging allele: pure producer (1.0 probability to apply producer strategy) |
F2
|
Foraging allele: part-time scrounger (0.5 probability to apply producer strategy) |
L0
|
Learning allele: non-learning |
L1
|
Learning allele: complex learning rule |
L2
|
Learning allele: simple learning rule |
M1
|
Modifier of recombination allele: increasing recombination rate |
M2
|
Modifier of recombination allele: decreasing recombination rate |
S1
|
Learning switch allele: assigning learning rule at random |
S2
|
Learning switch allele: assigning part-time scroungers with the complex learning mechanism, and pure producers with the simple learning mechanism |
S3
|
Learning switch allele: assigning part-time scroungers with simple learning, and pure producers with complex learning |
S4
|
Learning switch allele: assigning complex learning regardless of foraging genotype |
S5
|
Learning switch allele: assigning simple learning regardless of foraging genotype |
S*1
|
Foraging switch allele: assigning foraging strategy at random |
S*2
|
assigning simple learners with the pure producer strategy, and complex learners with the part-time scrounger strategy |
S*3
|
assigning simple learners with the part-time scrounger strategy, and complex learners with the pure producer strategy |
S*4
|
assigning the pure producer strategy regardless of learning rule |
S*5
|
assigning the part-time scrounger strategy regardless of learning rule |
r |
Recombination rate |
r1
|
Recombination rate for parental genotype M1M2
|
r2
|
Recombination rate for parental genotype M1M2
|
r3
|
Recombination rate for parental genotype M2M2
|
R |
Recombination rate between modifier locus and the foraging gene |
n |
Number of agents in the population |
J |
Number of steps in the game (equivalent to agents' lifespan) |
G |
Number of generations |
μ |
Mutation rate |
γ |
Cost of complex learning rule (% deducted from final cumulative payoff) |
α |
memory factor (weight of past events in memory when updating a new experience) |