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. Author manuscript; available in PMC: 2012 Dec 1.
Published in final edited form as: Theor Popul Biol. 2011 Sep 14;80(4):244–255. doi: 10.1016/j.tpb.2011.09.001

Table 2.

Symbols used in the simulations and their descriptions.

Symbol Description
F1 Foraging allele: pure producer (1.0 probability to apply producer strategy)
F2 Foraging allele: part-time scrounger (0.5 probability to apply producer strategy)
L0 Learning allele: non-learning
L1 Learning allele: complex learning rule
L2 Learning allele: simple learning rule
M1 Modifier of recombination allele: increasing recombination rate
M2 Modifier of recombination allele: decreasing recombination rate
S1 Learning switch allele: assigning learning rule at random
S2 Learning switch allele: assigning part-time scroungers with the complex learning mechanism, and pure producers with the simple learning mechanism
S3 Learning switch allele: assigning part-time scroungers with simple learning, and pure producers with complex learning
S4 Learning switch allele: assigning complex learning regardless of foraging genotype
S5 Learning switch allele: assigning simple learning regardless of foraging genotype
S*1 Foraging switch allele: assigning foraging strategy at random
S*2 assigning simple learners with the pure producer strategy, and complex learners with the part-time scrounger strategy
S*3 assigning simple learners with the part-time scrounger strategy, and complex learners with the pure producer strategy
S*4 assigning the pure producer strategy regardless of learning rule
S*5 assigning the part-time scrounger strategy regardless of learning rule
r Recombination rate
r1 Recombination rate for parental genotype M1M2
r2 Recombination rate for parental genotype M1M2
r3 Recombination rate for parental genotype M2M2
R Recombination rate between modifier locus and the foraging gene
n Number of agents in the population
J Number of steps in the game (equivalent to agents' lifespan)
G Number of generations
μ Mutation rate
γ Cost of complex learning rule (% deducted from final cumulative payoff)
α memory factor (weight of past events in memory when updating a new experience)