Table 6.
Lying | Sitting | Standing | Walking | Very Active | MVPA | |
---|---|---|---|---|---|---|
Management | -.112 | .240*** | .137* | -.302*** | -.235*** | -.376*** |
Knowledge | .116 | .402*** | -.199** | -.216** | -.141* | -.254*** |
Physical Fitness | .073 | .018 | -.311*** | .105 | .341*** | .274*** |
Skills | .082 | -.154* | .122 | .194** | -.219*** | .036 |
Games | -.151* | .141* | .259*** | -.139* | .058 | -.081 |
Free Play | .030 | -.038 | -.088 | .166* | -.023 | .122 |
Sedentary Lesson ContextA | -.026 | .477*** | -.007 | -.412*** | -.303*** | -.503*** |
Active Lesson ContextB | -.004 | -.325*** | .073 | .178** | .243*** | .279*** |
Sedentary Lesson Context refers to the combination of management time and knowledge time
Active Lesson Context refers to the combination of fitness time, skills time, and games time
correlation is significant at the p≤ .05 level
correlation is significant at the p≤ .01 level
correlation is significant at the p≤ .001 level