Table 3.
Behaviour | Description | Example | Scoring procedure |
---|---|---|---|
Aggression to therapist (0.48 ± 0.07, 98%) | Any aggressive actions directed toward the therapist. | Hitting, kicking, biting, etc. – antisocial behaviours directed toward the therapist. | Begin coding at onset of aggressive behaviour; stop coding when the behaviour ends and action stops. |
Self-injurious behaviour (0.38 ± 0.19, 94%) | Any aggressive actions or behaviours directed toward self. | Hitting, scratching, biting, etc. – behaviours directed toward self. | Begin coding at onset of self-injurious behaviour, stop coding when the behaviour ends. |
Irrelevant and repetitive vocalisations (0.50 ± 0.23, 93%) | Any vocalisation from the subject that is not task-relevant or part of an appropriate vocal response. | Screaming, yelling, inappropriate laughing, or any other irrelevant and/or in appropriate vocalisations | Begin coding at the onset of vocalisation, stop coding once irrelevant vocalisation ends. |
Repetitive motor movement (0.48 ± 0.11, 91%) | Motor movements that occur at least three times, plus any additional occurrences of those movements. | Flapping of arms, rocking, flicking fingers, tapping. | Code when movement begins, stop coding when the movement stops. *If a movement happens three times in a row in any instance during the video, other instances of the same movement still count as repetitive movements even if they happen only twice. |
Repetitive object usage (0.37 ± 0.12, 95%) | Any seemingly non-communicative, repetitive physical manipulation of an object. | Repetitively spinning, tapping, rolling an object. | Begin coding when action begins, stop coding when repetitive behaviour ends. |
Cohen’s kappa and percent agreement for each variable are given in parentheses.