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. 2012 Feb 21;3:24. doi: 10.3389/fpsyg.2012.00024

Figure 1.

Figure 1

The instructions, and the screens in a study that uses the basic clicking paradigm. In the example the participant chose Right, won 1; and the forgone payoff was 0. The exact payoffs were determined by the game’s payoff rule. Each of the games considered here focused on one of the problems listed in Tables, 1,2, or 3, and included 100 trials. Each key was associated with one of the prospects. The assignment of prospects to buttons and the order of the problems were randomly determined for each participant.