Table 1. Strategy set in the repeated prisoner's dilemma with one round memory.
Strategy | Behavior | Binary code | |
0 | ALLC | Always cooperate | 000 |
1 | TFT | Tit for tat | 001 |
2 | TFT | Cooperate on the first move | 010 |
then reverse the opponent's last move | |||
3 | NALLD | Cooperate once and then always defect | 011 |
4 | SALLC | Defect once and then always cooperate | 100 |
5 | STFT | Defect once and then copy the opponent's last move | 101 |
6 | STFT | Defect once and then reverse the opponent's last move | 110 |
7 | ALLD | Always defect | 111 |
For the uniform mutation kernel, it is convenient to number the strategies with integers, for the bitwise kernel binary numbers are more convenient.