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. Author manuscript; available in PMC: 2012 Jun 19.
Published in final edited form as: Z Med Phys. 2011 Jul 22;22(1):13–20. doi: 10.1016/j.zemedi.2011.06.002

Fig. 3.

Fig. 3

Identical perspective renderings of a porcine skull created with (a) wobbled splat rendering, (b) wobbled splat rendering using a precalculated texture for random number generation, (c) ray casting and (d) ray casting with a bounding structure refined by the cuberille method.