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. 2012 May 31;9:66. doi: 10.1186/1479-5868-9-66

Table 3.

Multi-level models predicting screen time use in the total sample (N = 15,917)

  Prevalence% Model 1
Model 2
Model 3
PR 95% CI PR 95% CI PR 95% CI
Television
 
 
 
 
 
 
Social Neighborhood Disorder
 Quartile 1
21.6
1.00
 
1.00
 
1.00
 
 Quartile 2
21.7
1.03
0.86 - 1.21
1.02
0.86 - 1.20
1.02
0.85 – 1.19
 Quartile 3
26.6
1.28
1.12 – 1.48*
1.22
1.05 – 1.42*
1.19
1.02 – 1.38*
 Quartile 4
32.1
1.45
1.26 – 1.65*
1.39
1.20 – 1.58*
1.33
1.16 – 1.54*
Physical Neighborhood Disorder
 Quartile 1
22.5
1.00
 
1.00
 
1.00
 
 Quartile 2
25.4
1.13
0.96 – 1.32
1.05
0.88 – 1.23
1.01
0.85 – 1.18
 Quartile 3
23.7
1.06
0.91 – 1.26
0.98
0.80 – 1.17
0.92
0.76 – 1.11
 Quartile 4
30.6
1.43
1.23 – 1.63*
1.28
1.08 – 1.49*
1.17
0.98 – 1.37
Computer
 
 
 
 
 
 
 
Social Neighborhood Disorder
 Quartile 1
21.2
1.00
 
1.00
 
1.00
 
 Quartile 2
25.8
1.17
1.01 – 1.36*
1.07
0.92 – 1.23
1.05
0.91 – 1.22
 Quartile 3
27.8
1.34
1.16 – 1.52*
1.15
1.00 – 1.32*
1.13
0.98 – 1.29
 Quartile 4
34.8
1.66
1.51 – 1.90*
1.50
1.34 – 1.68*
1.46
1.30 – 1.65*
Physical Neighborhood Disorder
 Quartile 1
24.4
1.00
 
1.00
 
1.00
 
 Quartile 2
27.7
1.20
1.03 – 1.41*
1.18
1.00 – 1.39*
1.11
0.95 – 1.28
 Quartile 3
26.9
1.14
0.96 – 1.36
1.12
0.93 – 1.34
1.02
0.85 – 1.20
 Quartile 4
30.4
1.36
1.18 – 1.57*
1.32
1.09 – 1.55*
1.14
0.97 – 1.33
Video Games
Social Neighborhood Disorder
 Quartile 1
20.7
1.00
 
1.00
 
1.00
 
 Quartile 2
22.8
1.14
1.00 – 1.31*
1.14
1.00 – 1.31*
1.14
0.99 – 1.31
 Quartile 3
25.5
1.24
1.09 – 1.40*
1.20
1.05 – 1.35*
1.18
1.03 – 1.33*
 Quartile 4
30.6
1.48
1.31 – 1.65*
1.44
1.28 – 1.60*
1.42
1.25 – 1.59*
Physical Neighborhood Disorder
 Quartile 1
22.7
1.00
 
1.00
 
1.00
 
 Quartile 2
24.2
1.08
0.94 – 1.24
1.03
0.89 – 1.19
1.03
0.90 – 1.18
 Quartile 3
25.1
1.11
0.95 –1.28
1.05
0.89 – 1.22
1.03
0.89 – 1.19
 Quartile 4 27.6 1.26 1.10 – 1.43* 1.17 1.01 – 1.34* 1.13 0.98 – 1.28

PR = prevalence ratio; 95% CI = 95% confidence interval; * P ≤ 0.05.

Model 1: unadjusted. Model 2 adjusted for neighborhood SES and model 2 of social neighborhood disorder predicting high computer use was also adjusted for grade. Model 3 adjusted for confounders in model 2 and physical neighborhood disorder or social neighborhood disorder.