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. 2012 May 31;9:66. doi: 10.1186/1479-5868-9-66

Table 4.

Multi-level models predicting high screen time use for participants living within 1 km of their school (N = 4,163)

  Television
Computer
Video Games
PR 95% CI PR 95% CI PR 95% CI
Social Neighborhood Disorder
 
 
 
 
 
 
 Quartile 1
1.00
 
1.00
 
1.00
 
 Quartile 2
0.96
0.74 – 1.24
1.05
0.82 – 1.35
1.02
0.79 – 1.27
 Quartile 3
1.01
0.77 – 1.29
1.01
0.77 – 1.29
0.98
0.77 – 1.23
 Quartile 4
1.32
1.05 – 1.62*
1.27
1.00 – 1.57*
1.30
1.07 – 1.58*
Physical Neighborhood Disorder
 
 
 
 
 
 
 Quartile 1
1.00
 
1.00
 
1.00
 
 Quartile 2
0.93
0.70 – 1.20
0.88
0.67 – 1.14
1.02
0.80 – 1.28
 Quartile 3
1.01
0.76 – 1.31
1.04
0.79 – 1.33
1.13
0.86 – 1.41
 Quartile 4 1.11 0.83 – 1.45 1.12 0.86 – 1.45 1.05 0.80 – 1.33

PR = prevalence ratio; 95% CI = 95% confidence interval; * P ≤ 0.05.

All models were adjusted for neighborhood SES. The social neighborhood disorder model predicting high computer use was also adjusted for grade. All social neighborhood disorder models were also adjusted for physical neighborhood disorder. All physical neighborhood disorder models were also adjusted for social neighborhood disorder.