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. 2012 Jun 20;32(25):8434–8442. doi: 10.1523/JNEUROSCI.5468-11.2012

Figure 1.

Figure 1.

Experimental task. Participants chose from among four differently colored bandits, which yielded a positive reward between 0 and 100. Payoff varied according to a slowly drifting pseudorandom walk, fixed across subjects (inset, solid line), with added Gaussian noise, different across subjects, of constant SD (inset, shaded region).